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(+1)

I was getting about 40-60 as well on my laptop with a 3060. It might be proton's fault though.

Well, one more form of feedback is those voice pain sounds for when the character gets hurt. That can get cheesy really quick, but it's an option. Or maybe some blood splashes?

Yes, I tried mashing every controller button but I couldn't progress or get out the dialogue. I tried it again now and clicking with the mouse works.

Looks like I'll have to consider setting up Linux for building and testing at some point then.

I do plan on adding some voice acting in future (probably just combat barks and some dialogue phrases) but that's something very far in the future. I considered blood splashes before, but I wasn't really sure how it'd fit with the game back then, which is why there's a half-done red impact effect when the player gets hit.