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  • Yeah, I find myself agreeing with this. The current state of the game depends too much on rapidly shifting your aim to deal with threats. It was only very recently I created the special enemies as a meaningful threat so it makes sense to tone down the troopers.
  • The items are definitely a weak point so far. This was basically just me testing the feasibility of randomized items and how to structure the stat changes on the player. Optimally I'd create actually unique items and a proc system but that's all up in the air right now.

I appreciate you taking the time to review it!