I like it! Seems like a fun 'hop on for a bit before bed' game.
I'll definitely mirror the progress bars on contract demands someone else already said.
Otherwise it's a strong foundation! Nicely done.
Yeah, all good points.
Thanks for the feedback, I appreciate it!
Honestly, your game is good. I think the biggest issue you're going to face as far as a commercial release goes is that even if your game is good, the competition in the platformer/metroidvania genre is the highest bar possible.
That being said, I do think you've cooked up something quite nice here. The actual mechanics feel really good and exploring is fun. The enemy designs were interesting too. If there was anything I had to say was wrong with it, it'd have to be the protagonist not really looking interesting. I didn't play very far (I killed the spitting beetle boss guy and got acorn mode) but I hope there's unique biomes later in the game too.
See it through to the end! Good luck!
Interesting concept! But I think there definitely needs to be some kind of 'pressure' on the player; Either more limited control or more limited ricochets or something else to make it easier to lose. Right now it just feels like you're flying around checking boxes.
Still, really cool concept. Good luck if you choose to develop it further.
This is definitely a strong start! The art has a really strong direction and the gameplay is clean.
Still, this definitely has the makings of commercial potential; You've got a fun hook and cool gameplay in a tight package. Best of luck with development!
Thanks for the feedback!
Still, I'm glad to hear overall you had fun with it!
I like it! I'm not really proficient with Into the Breach or any of these kind of games so my feedback is going to be surface level, but;
Otherwise very cool game though. Good luck with development!
Thanks for the kind words! I'm definitely open to feedback.
I appreciate you taking the time to review it!
Excellent game! Fun and polished across the board. Some feedback:
You can bug out the game by throwing the ball on the gloves to the right and screening the knife away with the cutting board.
The knife feels a bit too mobile for how strong it is. It feels quite oppressive.
Otherwise very cool game though!
I actually really like the framework here! Nicely done!
I've got two big suggestions though; 1 - The enemies have wayyyy too much HP. They feel like big HP sponges. 2 - The playable area is way too large; it's too easy to shoot at the enemies from the far edge of the screen where the patterns are really easy to deal with.