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(+1)

Thanks for the kind words! I'm definitely open to feedback.

  • Yeah, I totally agree with this. I'm thinking that the game will end up revolving around a 'wave' system (current gameplay -> boss -> level up) so the game doesn't get interrupted every 20 seconds.
  • Agreed here too, with the current build of the game making this problem wayyyy worse. They also feel very unimpactful individually, which is something I'll take a look at when I finish up the bosses. I think I'm going to try to change the flow of the game, add keywords, and make them more powerful first, but failing all that I think I'll just make them more simple.