Pretty fun, managed to get to level 20ish on Risk 5.
I dig the neon style and the simple visuals, the game just looks cool. Getting your firerate really high feels really nice once you are shredding enemies quickly. Really looking forward to when more weapons are implemented, that will be a fun sandbox.
I see that the game will be multiplayer at some point, but having no way to pause in singleplayer is an inconvenience. It also feels like there should be a bit more juice on firing and killing enemies than there currently is, though i think its mainly due to the lack of sound. i want to hear some impact and punchy sfx to sell the power scaling. The power ups are definitely too complex, having to read the power up options with 3 positives and 2 negatives and weigh the pros/cons of each really drags down the pace of the game but is required to play effectively. I could be wrong here, but it seems to me like reducing fire delay is way more effecting than improving auto-aim angle or range since past a certain point there are so many enemies that its impossible to not be facing a nearby enemy.
Good stuff! Keep up the good work.