Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I read the pamphlet, and after I got how the keywords worked everything was smooth. Good writing and a great setting for a lewd adventure, and the puzzle mechanic has a lot of potential, resource management while exploring could create great branching story lines along paths other than dialogue.

I tried so many commands to double check the salt circle after the foreshadowing in the pamphlet >_<

Haha. Nice catch. Ultimately I decided that it would be unfair if the player was able to explicitly notice the circle had been broken, but be unable to do anything about it. I'm curious if you have a different opinion about that.

(+1)

I think its fine if player character can still miss the pawprint even after double checking (throw in some should have triple checked text?). Or you could make a hidden early ending? I don't think its unfair if its acknowledged in the narration.