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(+1)
  • It's really hard to tell if a car is coming or not. The white highlight at a glance looks more like WHITE CAR INCOMING than THIS IS SAFE FOR NOW
  • Feels odd that the optimal way to "win" is get half-way across and then back. Maybe going all the way over for more money and then back?
  • That is not a seal, that is an alien shrimp.
  • The death UGH is really loud compared to other sfx.
(+1)

Thanks for playing. I'm going to fidget more with the camera angle on this one - isometric may not be the way...

The idea of returning from half-way was the risk/reward due to there being more obstacles; more to tempt the player I suppose if they're up to testing their reactions.