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Hi, thank you for your feedback! I wanted to clarify that the game itself was one I wrote for a separate game jam (the 36-Word TTRPG Jam, with the limitation that games had to be written using exactly 36 words) which occurred during the same period as the Games for Blind Gamers Jam & wasn't written specifically for the Games for Blind Gamers Jam, which is why it's as minimalist a game as it is. 

I am fairly new to playing & writing journaling TTRPGs, & when I looked at other submissions in the 36-word game jam before creating mine, I saw, played, & enjoyed many other games submitted to the 36-word jam which also consisted solely of writing prompts & didn't involve further mechanics beyond that, which is why I wrote it the way that I did. I have made a screen reader-accessible version of one of my more game-mechanic TTRPGs called Judgement Day for the Robot Vacuum (https://ashleecraft.itch.io/judgment-day-for-the-robot-vacuum) for last year's Games for Blind Gamers jam but unfortunately finished it late so was unable to submit it. I felt as my lonely space cowboy game was among my most popular games & was fairly short, it would be a good candidate for testing out, on a small scale the idea of making fully-produced audio versions of my games in the future which I would love to do.

With all of that context, I would like to say that I have gone ahead & made a more TTRPG game mechanic-focused version of this game-- the audio file for the updated version of the game not only includes game mechanics in the way of oracle-like D6 rolls that help give answers to the questions, & I've also gone ahead & taken feedback from other comments about speaking less slowly & adding ambience to create an atmosphere to the game in the same way the graphic designed version of the game provides to heart, so I have included that in the updated audio file as well.

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Oh wow! How can I +1 your reply? edit: this seems to have been fixed, a vote up button has now appeared. It's awesome. I will be checking out the new version for sure, and I love the idea of more audio prompts and versions for your future games. One thing i forgot to I think clarify properly in my original comment was that it's amazing you are even considering this to begin with, and it's something I wish more people would do, because there are definitely some blind fans of ttrpgs.