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You have made something quite unique here and there is a lot to like.

First off - I absolutely LOVE your mapping style in concept although it needs a little polish around the edges for things like the player knowing where they can walk and such. I've never seen this visual style in RPG Maker before and if touched up a little could look really very nice indeed.

The battle system is unique in and of itself too and I applaud you for your creativity on that front, however,  like the mapping it is in dire need of expansion and refinement to make it feel truly enjoyable and something people are impressed by.

What leaves the most profound impact on me about this game is the huge potential it has but sadly it just felt like the gap between potential and end execution was too big at times. Reading Xenogate's comment below, their thoughts on this resonate with me also. My heart absolutely loves this game you have made here but my head kind of says 'meh'. 

Whatever your plans after this, I 100% stand by my conscience that this game deserves more of your love and time, but if that is in your future plans is down on you, my friend but you have impacted me as a gamer enough that you have won my following. Thank you so much for creating and sharing with us.

(+1)

Thank you for your comment and playing!

This pallarex idea came from my frustration of RPG Maker's visuals and camera ("frustration", just only own my  game's.).

I treated "pallarexes" as foreground and/or middleview.
And I realize that this "pallarex" visual seems like the stage of theater(play, drama), and I can change camera in this top down view game.
RPG Maker's games have potential to be more dramatic. 
Of cource, they, the games using this, ought to be in somewhere, I assume. Unfortunately, I can't tell you some examples, because of my "neglect".😅

You leaved some critical thoughts. Thank you. I am not going to change something of this game in overall, but I am planning a next game will be more sophisficated one.