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Honda

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A member registered 52 days ago · View creator page →

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🤩🙌🤼🤼🤼

(5 edits)

PoppyDev様、はじめまして!

ご提案ありがとうございます。

相談用の連絡先を持っていないことに気がつきました。
よろしければDiscordかメールにてお話ししましょう。
どちらをご希望ですか?ご用意いたします。

また、ご提案につきましては、ゆっくりお話してから決めさせていただきたいと考えます。
共同作業のお約束はできませんので、予めご了承いただき、その上でご返事を頂ければと思います。


本田

Thank you for your comment and playing!

This pallarex idea came from my frustration of RPG Maker's visuals and camera ("frustration", just only own my  game's.).

I treated "pallarexes" as foreground and/or middleview.
And I realize that this "pallarex" visual seems like the stage of theater(play, drama), and I can change camera in this top down view game.
RPG Maker's games have potential to be more dramatic. 
Of cource, they, the games using this, ought to be in somewhere, I assume. Unfortunately, I can't tell you some examples, because of my "neglect".😅

You leaved some critical thoughts. Thank you. I am not going to change something of this game in overall, but I am planning a next game will be more sophisficated one.

Thank you for your critique of game play through theme and playing my game!☺️🫶🏄🏼‍♂️
I linked theme and game play. At least, I tried so

If you thought about POP's functions and the discover is fun for you, how is it?
As other comment told me, I think it should have been more clarified, too.
I am planning to make the explaination in the next game.


I haven't read La Boétie, but I referenced the society and ideas on before/middle/after the revolution of France, so this game probably has resonance between them. And the interesting thing for me is a dictator things. He was separating the people and the people's enemies after hoping the people's freedom and equality.
And more to say, I am interested in the relationship between sadism-masochism. The idea that sadism is masochism, and masochism is sadism. It is interesting for a social-phycologist said that this means the requiring authority and conquer someone, the people want to control someone(something) and, at the same time, to be controled by someone(something) who has authority. The Head thinks he has the logic about the government of the people(and the people's enemies), the people wanted to the tyrant's death, and after this, they allow the reigning emperor in their future, because this country had too many terror things everywhere they live. (We know it in our history.) The Discourse on Voluntary Servitude you explained may be resonated with these ideas. Moreover, in this game, I quoted sentence that I changed, it is the other idea. this was German thinker at the early16c, who wrote about servitude.

I'm glad for you to link the theme and gameplay, it was one of my theme!

"also"!? Oh!!!! Hag you, too!❤️👐👐👐❤️
(Sorry if I had mistaken mean. This is just passional hug. take me on!)

☺️👍❤️

I thought I had lost for a moment.
Ofcourse I agree with there is a no absolute win or lose, but "lost" poped into my head, temporary. 

I like this atomosphere the space world, the feeling of screen transition and more, as much as I am amazed at how this works.
You will know RPG Maker series can make this!

(I just played in 30min because It is hard for me to play and read in English, BUT It was good experience!)

(3 edits)

OH, GLAD!!!❤️

I'm working on next title. One is deeper and upper than this game, expanded from this system, and has another story. This project is planned  in Japanese and created with "RPGMakerUnite" that I don't have(means making during tryal periods) and I will be submitting it to a game jam "RPG Maker 2025 Game Jam(Japan, "Freem!", March6-May14) .  I'm concidering to implement Ja&Eng to the next game now. The other plan is...... yet to say.😉

I thought Emperor's Tyranny will have no comments and reviews😅, and didn’t thought needs explanation about the system. But now I am thinking about it. 

Thank you for your playing and leaving comment! 🥰🥹🙇‍♂️🙏

Honda.

(5 edits)

Thank you!!!!! 😍 I'm very glad.

One of the this game's theme was complete a game with few additional materials. This game is my first game that open to public. I had not complete one game and used RPG Maker engines, so I don't know how additional plugins work for the engine, and I don't think I want to know it.

Another theme was to get players to first think“What the heck is this?” and then to respond to them well. When an enemy downs, player might think "How do I do?" and when player interact him "Oh, He is unconcious.". When player's HP goes down, player might think "Oh, it's physical damage.". I wanted to impress these feelings. 

I think this is an expression of frustration that games rarely provide these feelings in the midst of exploration and play. Players will try many ways while playing the game. They wants to talk to character many times, throw them, kill them, or find glitches and bugs, use these,  and get peed on.......  This is the time to feel human while playing alone. I don't know if it worked, at least I tried to create it so.

During the creation of this game jam game I was thinking of it that I tried to responded to their curiosity.  (Thanks to this game jam.)

Actually I am not good at playing and reading in English. So it is difficult for me to play many of the games available on itch.io, and sorry if this reply contains any rude nuance.(Thanks to The Wisdom English-Japanese Dictionary Third Edition. 😅