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(+2)

Not bad, sad that there is only one level, would be more interesting to speedrun it on a larger and  more complicated level.

Also sliding felt a bit too OP, like it gives you more speed from what I've seen, so basically running is useless and you should spam sliding whenever possible.

balancing sliding was definitely the hardest part! too long of a cooldown and it feels sluggish. a short cooldown feels better but is spammable. i tried to design the level to minimize spamming, but it’s definitely the right strategy in certain parts. thanks for playing and for the feedback!