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tommycom

75
Posts
4
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10
Following
A member registered Dec 13, 2022 · View creator page →

Creator of

Recent community posts

i like the genre switching. i didn't look at the description of your game first so it was a total surprise! struggling on part 2, i'll come back and try this again later!

this is a unique take on the theme and i think it really works! it was satisfying to watch each push gain speed, and the upgrades created a solid gameplay loop. this was fun to play!

really cool game! i think the lighting adds a lot combined with the cool artstyle. the stealth had a few bugs for me, but its so cool you implemented that in this!

very fun! so far i've lasted a minute, i'll come back and play this one some more! very fun music and art style! good job!

this is such a cute take on the theme! i played through it a few times! 

i LOVE the art you made for the thumbnail, menu, and ending! it is so cute! i was always surprised with how the levels and puzzles changed and pushed you. this game is really well done!

cool game! i liked the addition of the dash, and how you need to keep moving, which makes platforming and fighting enemies tougher. i wish the dash was maybe mapped to an easier button to reach, space or right click? but i enjoyed your game, good job!

i like the artwork a lot! the player character is so funky!! the camera system made platforming a bit harder, but i was able to get pretty far once i got used to the controls

super fun game! the support towers were really fun to build and strategize around! very clean and polished too!

i love this! a concise and to the point metroidvania, but really fun to play through! i'll come back and play it again!

you beat my score, and i spent a whole week to get it! im impressed and very happy people are earning dev times :)

i definitely want to add more levels in the future! a level designer would be so cool too!

WOW! i had no idea getting a sub 14 second time was even possible! GG! my best is 14.18.

haha i love this. check out the youtube video on my games page for my fastest run... might give you some new strats ;)

i wish it was longer too! thanks for playing!

this is such an excellent game in so many ways. clean and cohesive game design! you executed this idea so well.

very chill and relaxing game. it's the perfect length for the short but sensitive story it tells. this was a really well executed game!

what a well executed idea! the upgrade / customization is what makes this game shine in my opinion. i loved synergies like using the reloader, and thinking through which weapons i want where, and how to fly to best utilize them. brilliant system design. the combat was a little frustrating to me, but is still implemented very cleanly. i'll keep coming back to this game for sure! i love using the red ship currently.

SUCH an elegant game! unique yet intuitive mechanics, fun puzzles to solve, and i like how the theme is implemented. really great job on this, super polished experience.

concise and intriguing puzzle platformer! awesome ambience and the level design gives subtle hints towards the solutions to each part of the puzzle. this was well designed!

you executed this game extremely well! i think the level design makes this game really intriguing!

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It’s not explained, but in the description: middle click does a quick reset! Thanks for playing!

balancing sliding was definitely the hardest part! too long of a cooldown and it feels sluggish. a short cooldown feels better but is spammable. i tried to design the level to minimize spamming, but it’s definitely the right strategy in certain parts. thanks for playing and for the feedback!

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thanks for the feedback! there’s a lot of ways the slide can be cancelled/cut short. i implemented these to make it feel fluid, but i can see how it also makes it inconsistent at times. 

im glad the toggle feature got use! i love the effect personally, but i totally get how its distracting or too much. thanks for the feedback!

im glad you enjoyed it! thanks for sharing your times too. i like seeing those!

i really enjoyed the systems you designed in this game! it was a little confusing at first, but i learned quickly and had a lot of fun! i think this game would benefit from a tutorial or a better explanation, however. the art is very cute!!

cute vibes with this game! i like how the watermelons incentivize you to keep moving around. the upgrades are a nice touch too. 

the color changing mechanic is really clever! i like how you used the other color as an obstacle to avoid. the character controller also feels pretty good to control, i second the coyote jump addition!

a short but well designed story and game! a lot more dialogue than i expected, and some cool sprite art, especially the creature!

i really like the mechanic where the lamp shuts off, that is a cool take on the theme! 

very close to the dev time... you're almost there!

thank you!

gg!

thank you! i am thinking of adding a level pack in the near future!

really fun game! the upgrade system makes it almost like a roguelike. i love the pressure that the purple wall adds as well. you created a really fun and polished gameplay loop! i'll come back to replay this one for sure!

the art on this game rocks! but i feel so bad when i hit a plank!! great polish and full experience!

i like the management aspect of this game a lot! it's cool how you tied in the theme for this game as well, the added pressure to outrun the supernova is a fun touch. really effective and fun!

very cute and fun platformer! controls feel responsive, and the levels are fun to move through and explore. i love the chill vibes on this one!

a nicely put together game. i love the art, especially the entity! this was fun to play through!