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(+1)

The visuals are so cute! The music goes very well along with it.

Gameplay wise, I like the mix between arcade-y and puzzle-y, it reminds me a bit of necrodancer in that regard, except there are no rhythm mechanics. One thing that might've been interesting would be an incentive to minimize the number of clicks, because it's very possible to just keep adjusting your route/spamming clicks to get where you need to.

The combat visual effects are cool and it's nice to have a clear feedback of when you're being attacked or when you hit an enemy, kudos for that.

Great job!