Works well and looks nice.
It lacks a bit of visual clarity but it's fine except for some confusing tiles that i.e. look like one sided platform but actually doesn't have collisions at all.
The platforming is good but needs more time for me to get used to. Jumping straight into timed platforming is an instant progression wall. It would be better to simply be able to fuck around with all the new mechanics in a more relaxed setting rather than putting a confusing sequence of platforming right after introducing sliding and platforms. My WSAD hand isn't good enough for platforming this precise and arrow controls aren't comfortable with mouse either so I would need way more time to get good at this game. I would prefer showing cursor XY cursor position during the target jumps as it's less confusing and allows for faster and intuitive angle adjustment. Arrow up doesn't open chests, only W does.
The game is way too quiet, at first I thought it lacks most sound effects until I boosted the system volume x3.
The secrets are really neatly hidden, especially the water one.
I crashed while playing:
----------------------------------------------------------------------------- Date : 03/08/2025 14:46:21 System.IndexOutOfRangeException Message : Index was outside the bounds of the array. StackTrace : at TangEngine.AudioClip.AudioUpdate(AudioStore buffer) at TangEngine.AudioCallback.ProcessAudio(AudioStore buffer) at TangEngine.AudioE.BufferCallback(AudioStore buffer) at TangEngine.AudioE.Callback(Void* stream, UInt32 framesCount)
But don't tell gedg you don't have a linux build.