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I will now thoroughly expose myself as a brainlet, and dare I say... a crapslet.


1. Tutorial kind of filtered me. I agree with what diabolodev said. "This thing wins on a 5, 7, or 9, but only on Tuesday. But THIS thing wins on seventeen, negative five, but if you roll frog you lose your bet". It would be way better to just have that information on screen, maybe when you scroll over the place you bet. I don't know how to visually display that, though.


2. Even though I was pretty much clicking random buttons, the feel of everything is really good, especially the sound effects. Neurons activated.

3. Obviously there's a wee bit of Balatro influence here, but aesthetically I feel it could be more distinct.  I don't know why exactly, but something about the sounds make me expect a more skeuomorphic aesthetic--give me that nice velvet table or whatever. I don't know, maybe that's even more generic than Balatro though, but for some reason it feels like it calls for a more grounded and less dreamlike aesthetic. Sorry for schizoposting.


4. In the tutorial, the chip gets stuck to your mouse after you put it down. I understand there is a way to put it down, but it might make sense to just have it automatically dropped during the tutorial for the sake of the beginner.

You're not a brainlet, craps is just a super rule heavy game.  Once you learn them they seem simple, but getting to that point is a challenge.

>It would be way better to just have that information on screen, maybe when you scroll over the place you bet.

Right now I'm thinking of adding a "help" mode, where it shows everywhere you can place a bet, and if you hover those places it tells you what they do.    I think that would help out a lot.

>I don't know why exactly, but something about the sounds make me expect a more skeuomorphic aesthetic

My guess is the dice sounds, which are pretty close to realistic.  I've for sure got some work to do on aesthetics.

>In the tutorial, the chip gets stuck to your mouse after you put it down.

Yeah, people found tons of ways to break the tutorial.  I've got lots of fixes going in for that, and hopefully adding the previously mentioned in game one.

Thanks for playing and giving feedback!