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(+1)

Short but fun entry. I’ve learned a lot about mouse controls and godot web games this jam, the user has to have clicked in game before you capture the mouse. Probably the easiest way to do that is have a title screen with a “start” button (I messed up and auto focused the start button so “enter” could start the game, and the user wouldn’t have clicked therefore the mouse not get captured).

Definitely on the easy side, but I like that you got all the elements together. I think the music doesn’t quite fit the visuals but I really like spacey stuff so still enjoyed it. It also seemed like the movement direction wasn’t normalized so you move faster diagonally than going directly forward. It kinda worked to make it easier to avoid the enemies, but maybe too easy. I didn’t find hitting the enemies to be very useful but really liked knocking over the thing for a distraction.

I think there are just a few technical issues here but you have a good foundation to expand on, keep it up!