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Anyone having problems with hosting and joining?

I can run the game, launch the host and my 2nd computer can see the server running, but upon clicking "go" nothing happens.  They both just sit there waiting.

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On the client side you should see a game found. 

By pressing "Go" on the client, the server will be ready and will wait for an input and then it will show the level select window.

If you can't see a game found on the client, it may be an issue with your network settings. (During development, some of us had virtualbox installed on our PC and we had disable the network adapter of Virtualbox to be able to see games on the LAN.)

Hope that will help :)

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Thank you for replying!

I am able to see the host server and can click "Go" but after that it just hangs. I never get the level selection on the host.  So network isn't an issue...  I'm playing on a LAN (same switch) but I'll give Offline a go as well.

Is there any specific dependencies needed for the two computers to communicate?

  • Visual C Redist
  • Dot NET Framework
  • winhttp
  • msxml3

Hum, never had this issue before... By pressing "GO" a session is created (using the Online Subsystem of Unreal ). Just to clarify, on server side, the level select window appears after pressing A. You should see a label like this. 

If it's not the case, I will take a look and push an update to fix this issue if I can reproduces it.

Sorry about that.

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Ok, that makes sense.  I'll give it a try again because  I never saw this screen.

Before you go an change anything, I wanted to let you know I am in Linux running "Our Beautiful Land" in Wine.  So there is a chance something is not working with Wine.  I've run games made in Unreal with Wine in the past and they run fine.  I also found that "Our Beautiful Land" wouldn't even Launch until I install Visual C 2010, 2013 & 2015.  I wasn't sure which one it needed so I installed them all.

Now it launched fine, but I can't actually play until the client connects to the host and continues.  Thanks for your help! 

Any chance of a Linux port in the future?

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Ah that's explain why, it's a Windows build, we never tried to play the game on Linux. unfortunately, we won't port it on Linux since it's a 10 weeks prototype made for a competition.

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No problem.  I know I'm on my own using Wine in Linux.  Just wondering if this was a common problem in Windows?

Thanks for your help!!!