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(1 edit) (+1)

I like the game conceptually, and the intro is pretty solid outside of it not being entirely clear what things you need to do to move on.

The platforming though is a bit more problematic, spike hitboxes feel larger than their actual sprites, and player movement is far too slippery. Platformers need to feel tight so that way deaths feel like the player’s fault, not the game’s.

I did like your presentation, and theming around an evil operating system was cool.