There is music if you turn it up in settings, I unfortunately forgot to move it back to full volume in my final build
Thank you!
Thank you!
Yeah I didn’t have enough time to balance the last bit, though it is a bit similar to what I intended. I wanted the final boss to basically be a final check to see if you have enough health, speed to beat it before the wall catches up, and fire power to get rid of its health and mini versions.
I actually set the code to guarantee the first option after a certain number of level ups to be a health upgrade, since I knew that would probably end up being the main issue and I didn’t have enough time to implement a fully distinct ‘level up’ progression like I wanted too.
Thanks! Funnily enough it was originally inspired by that Minecraft voting update as an April Fools joke a while back. I decided to basically just give each thing a benefit and negative, and then the idea to remove the negative stemmed from there.
Yeah the bosses have a few issues, I didn’t have enough time to implement that unfortunately, but I may fix it in a future update.
I really liked the retro vibes of this game, and puzzles were quite fun! I’m shocked you finished and submitted it so early, really good work.
The only thing I would maybe add is something like a fast forward button? So like, if I dropped an item accidentally and have to back and get it, I don’t have to wait as long until I collide with another thing to return around.
Great game and atmosphere! I like how you combined the storm and the movement mechanics together so you can never stay still. I also feel like the difficulty in seeing some level elements adds to the idea of just moving forward in a blizzard despite not knowing what’s ahead. I liked what you added since the stream build!
One minor nitpick for improvement - the icicle jumping section confused me at first cause I thought they were obstacles like the falling ones earlier, I didn’t realize you were allowed to stand on these ones. Maybe a different texture?
I like the game conceptually, and the intro is pretty solid outside of it not being entirely clear what things you need to do to move on.
The platforming though is a bit more problematic, spike hitboxes feel larger than their actual sprites, and player movement is far too slippery. Platformers need to feel tight so that way deaths feel like the player’s fault, not the game’s.
I did like your presentation, and theming around an evil operating system was cool.
I really like the art style, definitely gives off the griminess of the sewer. I think the mechanic that requires you to slow down to regenerate health is cool, but maybe could be a little better balanced (like the wall a tad slower) to make it work really well (or maybe I’m just bad). Otherwise, fun game!