It took me almost 24 minutes and exactly 23 deaths. Wow, that final boss is tough! For the last two bosses it feels like the only choice is to get more health to survive long enough to damage them enough. Great game!
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Thank you!
Yeah I didn’t have enough time to balance the last bit, though it is a bit similar to what I intended. I wanted the final boss to basically be a final check to see if you have enough health, speed to beat it before the wall catches up, and fire power to get rid of its health and mini versions.
I actually set the code to guarantee the first option after a certain number of level ups to be a health upgrade, since I knew that would probably end up being the main issue and I didn’t have enough time to implement a fully distinct ‘level up’ progression like I wanted too.