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(+1)

Wow, this needs more rates than it has. Beautiful art, cool mechanic, smooth physics. I wish I could summon up something more constructive to say but all I can do is gush.

I guess if I had to find something to critique I would say that the art seems to be at a higher resolution on the balloon than it is in the rest of the world, so it kind of sticks out. I assume that was a design choice to make it contrast from the background, but the art is sharp enough that it loses that “hand drawn” feel a little. Maybe there are other ways (like color use) to make the balloon stand out and still have that “brush stroke” feel to it? Just a thought.

You guys crushed it on this game. Please continue work on this project.

Here’s my game if you’d like to check it out. https://itch.io/jam/brackeys-3/rate/572795

(1 edit)

Thanks for the critique.

I made a decision in the middle of the development to make the art assets more sketchy and rough, but I already painted the balloon in the start, so the programmer could create the mechanics. The last day I was editing all the the sprites, to fit the style, and painting the start/end screen, so I forgot to change the balloon(even though it was on my list of items to repaint).

Also, I was distracted by painting more unnecessary decoration… ;)