Killed the three guys, Think that's the end of the demo unless there's a key I've missed.
I want to kill this thing.
Really digging the look of the game.
Starting the player with a greatsword is a bold choice considering how slow they are. Something less punishing would be more appropriate as a starting weapon imo. A rapier maybe?
Need some audio and graphical options, lots of screen tearing.
Directional attacks works okay, probably want to implement some input caching system so that an attack input won't be dropped because you're at 98% the stamina you need. Or at least some indicator to make it more obvious when you can attack or not.
Would be cool if the avoid button was directional too, allowing for forward rolls or side steps.
Pretty cool demo, looking forward to playing more of this.