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(3 edits)

Good game, simple concept , but engaging at the same time. My main issues were:

- 2nd boss - you can't really predict, where they will shoot, so that's more of your HP check, not skill;

- 3rd boss - well, I guess you already know;

- Purple wall - I would make it disappear far more faster. Like I even managed to kill 3rd boss somewhat early, but then died just because I had to wait for passage to open and then shredder killed me. So yeah, Like I think death on boss because of dps check is more fair, than waiting some wall to disappear, which you can't really affect directly. So that's "I died because I didn't have enough damage" vs "I died because this purple wall disappear for far too long".

(2 edits)

Thank you for your feedback!

I’ve fixed most of these issues in a build I’ll be releasing after the jam is over if you’re interested.

I really wish I had timed myself better to do a few full runs and make sure everything was balanced, but I guess that’s just something to work on in the next jam.