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(1 edit)

Thanks for trying out the app! You're getting the expected behavior (the instrument is attached to your head), but this is something I'd like to make optional for users. I don't think I'll have time to get to it before the 3D Jam deadline, though. You can see details about all the position/rotation ideas here: https://github.com/aestheticinteractive/Guitar-VR/issues/9

You're welcome. I'm also glad it's the desired behavior because I was starting to think my setup was going weird. The only reason I thought that was because sometimes I'll randomly lose headtracking in my gearVR if there are errors or it's running slow/overheating.

In any case, great work man! It's really something quite cool!

> lose headtracking in my gearVR

Did you mean Oculus DK2, or do you have this running in Gear VR? I'm using the new "native VR" functionality in Unity, so I'm not actually sure which VR devices are supported :)

Oh, I meant that I tried your game wit my DK2. I also have a gear vr. What I meant is that sometimes the gear vr will lose head tracking if the phone is starting to overheat. When that happens, everything is attached to your head. So, originally I thought it was a driver thing for DK2.