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(10 edits)

First of all grats on beating the game, i'm glad you got into controls. Thank you for checking up on it.

I agree on graphics, character looks out of the picture. it's just my software of choice - dragonbones broke for some reason, so i had to use unity's animator and didn't had time to figure out how to pixelate animated character (probably with shader of some sorts), if i'll continue working on this project, that issue will be adressed for sure.

Now about meta-feedback,  Sorry but i don't agree. Just because it's feedback and free, it doesn't mean it's always right nor i need to accept it "with grace" no less, that's recipe to ruin any kind of personality your game has right there. I accepted every feedback that  i considered helpful, but i don't think you are right that i have to do that with all of feedback (Yours about how i deal with accepting feedback for example). All you can learn from some feedbacks is that some games aren't for some people, trying to dig deep into those kinds of feedbacks will make you mistakingly assume things and that's bad. So sometimes (most of the times) you have to accept feedback, but sometimes if feedback is wrong, you have to explain it to player, why it's wrong, where did they approached wrong and how to improve on that and there's high chance you can get secondary feedback from them which would be more valuable, that's what i think and yes - feedbacks absolutely can be wrong. Not all feedback is diamond in disguise same goes for games.