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Ok so I have a lot to say about this game and I’m also going to offer up some unsolicited meta-feedback.

First off I think the game is very fun and I did beat it. I don’t agree with comments that there is a problem with the controls. The game is very challenging, but the controls are fair and once I got used to them I was actually very quick at navigating levels which gave me trouble before. The art is beautiful (though I do agree that the crystal itself doesn’t fit well with the art style, being much higher resolution) and the audio sounds great.

Excellent job on this game and I think if you can get it into the right hands (hardcore platformers), people could have a lot of fun with a game like this. Not being very into those games, I don’t know how original this idea is or if it’s similar to another style of platformer, but if you came up with this mechanic on your own, special kudos for that.

Here’s the unsolicited meta-feedback: Even though I don’t agree with a lot of the comments below, these people were trying to offer honest feedback and I’d recommend trying to take that with a little more grace in the future. Free feedback is always valuable, even if you don’t agree with it.

All that said, congratulations on a great game and good luck in the rest of the voting!

Here’s my game if you’d like to check it out.

https://itch.io/jam/brackeys-3/rate/572795

(10 edits)

First of all grats on beating the game, i'm glad you got into controls. Thank you for checking up on it.

I agree on graphics, character looks out of the picture. it's just my software of choice - dragonbones broke for some reason, so i had to use unity's animator and didn't had time to figure out how to pixelate animated character (probably with shader of some sorts), if i'll continue working on this project, that issue will be adressed for sure.

Now about meta-feedback,  Sorry but i don't agree. Just because it's feedback and free, it doesn't mean it's always right nor i need to accept it "with grace" no less, that's recipe to ruin any kind of personality your game has right there. I accepted every feedback that  i considered helpful, but i don't think you are right that i have to do that with all of feedback (Yours about how i deal with accepting feedback for example). All you can learn from some feedbacks is that some games aren't for some people, trying to dig deep into those kinds of feedbacks will make you mistakingly assume things and that's bad. So sometimes (most of the times) you have to accept feedback, but sometimes if feedback is wrong, you have to explain it to player, why it's wrong, where did they approached wrong and how to improve on that and there's high chance you can get secondary feedback from them which would be more valuable, that's what i think and yes - feedbacks absolutely can be wrong. Not all feedback is diamond in disguise same goes for games.