The art is so cool and it's fun to catch all the references, but I struggled to understand the gameplay, even after reading the explanation.
Sorry, I wanted to like it, I love the concept!
Thank you for the feedback and compliments!
If you are in the mood to give it a second try, I can add more context:
by chatting with the vendors you can learn what they desire. Thru daialogs and barter (like old rpgs) they will unlock rare items that are not displayed right away. When you are satisfied with your collection you can exit the fair at the bottom of the map and your brother will evaluate it, showing you what can be unlocked. They key is to collect all the items of the same category (sony, weapons ecc) to get better scores. Basically is a balance of "how do I get money" and "want collection I want at the end"
So sorry, we couldn't implement the guidelines in-game cause of the deadline Hope it helps!
Hellooo, I tried the game again after your explanation and understood the gameplay a little better.
I think the flow threw me off at the beginning: after ending the day for the first time, all the shops closed again and it wasn't clear that I had to speak with the guy with the flower to unlock them again and do another run. I thought it was like "a second day" and I couldn't understand why all the shops were closed :D
I'll raise my votes for fairness, but I suggest focusing on making the flow clearer in future iterations ^^
Keep working on it, the idea is promising :)))