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The game feels very blurry, while the UI is extremely sharp - these two styles don’t fit well together. In the tutorial, it says to use the left mouse button to fly, but it would be helpful to also explain that flying happens because of the recoil from shooting the fork. This mechanic is tricky to handle, but I do like the concept!

I noticed some issues with the tileset, especially around the corners, probably due to time constraints. Reaching the second checkpoint was already quite difficult, and by the third, I started feeling frustrated because the mechanic feels a bit off. Thus, I did not want to keep playing. Have in mind that what feels manageable to you as the developer might be too hard for players. The game has a lot of potential, though! However, I didn’t quite see how it fits the 'breaking the loop' theme.

(2 edits) (+1)

I know it's blurry. Do you used Edge or Brave. Because they do not like my pixelart I guess. I got some inspiration with the rage game genre so that's great. You're trying to fix the loop to escape the dungeon a great spin on the theme!

I am using firefox :)