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I do not think this game fits the breaking the loop theme. It is an interesting concept, while playing it sometimes seemed as if the flying power was not consistent. Due to the game mechanics, the bottom floor of the level is too low. In order to propel myself up, I have the bury the mouse into the bottom of the monitor with little margin for error. I did not complete the game, after doing the tutorial and a 1100 second run. I managed to get a dozen or so checkpoints, making it well into the laser section, with no end in sight. As the level progresses, the obstacles only become more annoying. The more I die, the more I feel the game is cheating me rather than a mistakes on my part.

I got some inspiration in the rage game genre.. That's why the controller is so unpredicatble It's also a choice to make; use your spell and have chances of failure or use your normal jump who can't jump that high.