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The mechanic is quite difficult to master, especially with the rotating maze being a big distraction. At times, it felt like the player built up a lot of speed even with minimal input, making control unpredictable. Even after improving, the game remained really challenging. The player doesn’t have many controls beyond boosting, which limits movement options.

That being said, the art and overall design fit well, and the sound and music are really nice! However, there isn’t really a 'new' mechanic, and I struggled to see the connection to the 'breaking the loop' theme. Still, it’s a well-made game—nicely done!

Thanks for your comment and I respect your opinion, but design is not just the main idea; it's everything. If you look closely, it's not literally a clone of Asteroids, it's something more, or at least in my opinion. The idea was conceived in the first 24 hours of the jam, thinking about the concept of a loop, and I believe that passing through the maze somehow represents breaking the loop. It’s true that it’s far from the theme, as other participants have achieved.