Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I see where you were going with it. A Keep Talking Nobody Explodes inspired loop. But then your game is instantly measured and compared to it. As a player, most modules were frustrating to interact with. Felt like there was not enough time and it was too easy to make a mistake at the fault of the games limited space. It feels like you may have over scoped the design and left no time for basic functionality and polish.

I would recommend starting the itch page in the first day or two and upload a build once a day for other team members to test. That way you can fix any major issues that would prevent people from playing.