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A jam submission

Defuse DelayView game page

A bomb defusal minigame
Submitted by Joons, Gingino, Cosa Custode โ€” 2 hours, 45 minutes before the deadline
Rated by 10 people so far
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Defuse Delay's itch.io page

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Game Engine / Tools
Unity

How does your game fit the theme?
You need to defuse a bomb and you have limited amount of time to do so but everytime you die you grasp a bit better how you can defuse the bomb.

Self-made & used stuff

Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)

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Comments

Submitted

I see the vision! Great job on the music and sound effects, I also like that zoom effect. I know the game is unfinished so I didn't quite understand the gameplay very well. 

Overall, a unique concept with great potential!

Submitted

I see where you were going with it. A Keep Talking Nobody Explodes inspired loop. But then your game is instantly measured and compared to it. As a player, most modules were frustrating to interact with. Felt like there was not enough time and it was too easy to make a mistake at the fault of the games limited space. It feels like you may have over scoped the design and left no time for basic functionality and polish.

I would recommend starting the itch page in the first day or two and upload a build once a day for other team members to test. That way you can fix any major issues that would prevent people from playing.

Submitted

Fun take on the theme.

No idea why the design of the entire bomb suddenly changed, seemed very weird. 
-Would benefit from a clear signal of when YOU can enter code, it failed many times because i clicked too soon.
-Slowest screwdriver in the world :D 

Submitted

I must admit, cool concept that was hampered simply by a lack of time. I know the pain. But I'll try to offer some more useful feedback:

You'll probably want to have more hard-to-understand minigames to fit the theme better. Simon Says and the sine wave minigame are pretty easy to grasp in just a few seconds. Something like the fuse minigame is better โ€“ first you have to figure out how to unscrew the top, and then what to actually do with the fuses. I'll admit I never figured out what to do with them. And here's the second tip: more feedback for when a player is going in the right direction, a "hot-and-cold" spectrum rather than just the binary "finished/unfinished".

With how you're approaching the theme, you probably want to have the player learn through trial and error. But for that to be effective, you need to have some kind of spectrum of how close the player is to figuring out the solution, because otherwise it's just random stumbling around until I find the solution.

And apart from that, there's a couple gameplay issues that I'm sure you're aware of: clicking buttons on other panels accidentally while trying to switch to that panel (I recommend just disabling interactivity on panels when you're not "focused" on them); no backspace on the numpad, so if you mess up, you just have to restart the game.

I also thought that in the sine wave minigame, you could make the change in frequency not cause the wave to fly all over the screen and just scale horizontally from the midpoint, that would make it much easier to adjust the frequency.

Developer

Thanks for the feedback i really appreciate you taking the time to write this! One way i wanted to make the minigames more difficult was to make you able to walk around a room and require you to find certain objects like for example a screwdriver or an antenna for the signal component, this wouldve made the game a bit harder and wouldve made it more fun with the time loop.

Submitted

Like a memory game, where I have to remember a pattern.
The zoom in is great.
A soundtrack would add to the immersion, with some bip bip.

Developer

But there is music in the game? But thanks for the kind words anyway

Submitted

Yeah, there is music. I mean a scary one, dealing with a bomb is no easy business

Submitted

good

https://old-fps-studio.itch.io/dice-paradox

Submitted

Feels a bit like "keep talking and nobody explodes" :) Gotta say, I see the potential, even in this unfinished state.

Better luck next time!