Played through the game again for ya!
I see the visual tearing is gone. Nice
Also you die if you fall off the level at the start now instead of falling forever, that makes more sense.
I was thinking tho, maybe through out your levels you should have some pitfalls like to the left of the start of each level, it would add a bit more variety to the challenges
I did find a bug for you!
You can stand on top of the candy here. It also doesn't disappear when you collect it, which I think it did in the previous version, so is this bug?
I still think it would be cool if you kept your double jump power-up from that moment forward, but that is a design choice for you to make.
I did find another area of the game frustrating
This ledge here felt a bit unfair, it almost seemed like I had wait on the previous platform for the 2 enemies to be in the exact right place before moving forward. I died here a lot more then I felt like I should of and it broke the momentum of the game.
Maybe an easy fix would be to put a small area where I'm standing in the screenshot.
What Scholley was saying about changing up the jump so that you can do variable heights is a good idea for sure, i think it would make the game more fun.
Another thing I was thinking about in early levels, this game might need a way to distinguish its self a little from other platformers. The graphics help with that for sure, but I would add the double jump mechanic on the second level of the game. And really work on adding more mechanics each level after that.
There are so many platform games out there so there is a chance that a player would play through the first 2 levels and possibly quit because there is no novel mechanics or systems being shown.
Keep in mind, I am coming from the perspective that you will want to release a fully fleshed out version of the game and try to make money off of it. If that isn't the case, you can disregard what I just said. Its a perfectly playable little game, and I wouldn't want to discourage you! Good job! :)
Have a good day! :D