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I loved the matching puzzles and sense of exploration, but the combat definitely felt the weaker part of the game. I would run away from the enemies every single time due to how difficult combat was! There wasn't really any incentive or necessity to fight, and it actually felt counterintuitive due to how much I was dying and easier it was to just run away.

You right, combat system really don't necessery. At least with this type of enemy. Maybe I should have combined rooms where it's easier to run away from the enemy with rooms where it's easier to fight them.