I found it frustrating that I couldn't walk through bushed in the forest, yet I could kick over large table and such in the castle. I also noticed that while I personally didn't have too much trouble navigating, someone who maybe isn't so familiar with this type of game could have a lot of trouble figuring out where they're supposed to go, the "transition points" to the next rooms aren't very obvious.
Thanks for the feedback, Room exits are defiantly something that needs working on and is something we have talked about before. As for bushes, at the moment we use them to help keep the player on track and keep them from wandering too far off the path in the forest levels. however we could maybe do with making them look a little more formidable and impassable to better communicate that.