Feels really well made and polished. Steam release when?
Nitpicking:
- The range for the prompt to talk to NPCs is too narrow. Making it so you don't have to face the NPCs would feel better.
- You should soften up the edges of your tiles with grass and flowers. The hard edges clash with the rest of the hand-drawn artstyle (which is great by the way).
- Something should happen if you stand in the fire.
- It says down arrow + X to fall down but you have to do down + C.
- Running is obsolete when you can spam dash to go faster.
- I got stuck pretty quickly because I couldn't find a bomb to destroy the big block on the left, couldn't make the slime move on the right and the cave on the right doesn't seem explorable (can't fit through the opening to go left, can't destroy the ground to go below)