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An interesting entry for the jam. I definitely think this had a lot of potential, but I'm afraid a lot of people didn't make it much further than the first few turns. The problem isn't that the game is hard, because that's fine if that's part of your design, but I think it might be wise to easy the player into the level a bit more, and make it progressively become harder. I probably suck, but had an impossible time getting myself through the first u-turn. I felt like the drifting mechanic made me make turns a bit too quickly, basically 180-ing my hoverboard in a heartbeat, which isn't really how I had imagined drifing would work. I did really like the sense of speed and the jumps in this, so I hope you can make the game (at least in the beginning) a bit more accesible for people, that'd be great! Great game overall, hope you keep developing it :)