Boy, this is one mean game. I think I need some hints. I have:
- Stowaway's manual
- Zurk
- Shamus
- Softpron Adventure
- Zill
- Copious Caverns
- Rook
How do I get rid of the queue in the post office?
Where do I use the loaded crossbow?
How do I get the Textventure Toolkit?
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In the meantime, here are some test comments on what I've found so far. I was using version 0.0.6:
You can pretty up your itch.io game page to make it more appealing to potential players. Perhaps see mine as an example of what you can do. As a minimum, I'd suggest adding some background story, game playing instructions and an embed image behind the 'Run game' button. The embed image needs to be 640 x 360 pixels.
Make sure all sentences in responses end with a full stop.
USE SINK: Water summoned. (Huh? What happened here? No water appeared.)
X SINK: Fully functional
WASH SINK: Doesn't work. (So does it work or not?)
You don't seem to be able to do anything with the bed: GO/ENTER/SIT/LIE/MAKE/PUSH/PULL/MOVE BED or SLEEP.
EXAMINE LANTERN gives different response when carried and when in room.
At north road, trees is synonym for woods (fair enough), but it doesn't understand CLIMB TREES.
UNDO CHAIN: "REWIND" is expected as a single word. (This is clearly a system response of more than 6 words, so might be better to override it when provided with a noun.)
Should override system HELP command, as this is more than 6 words.
Consider overriding system CREDITS command to provide something prettier. You can still get the system one with *CREDITS.
If you move from a dark area to another dark area with the lantern off, it says, "Can't. Dark.", then repeats it.
"Mumbles, distractedly" should be "Mumbles distractedly" (no comma).
You can't wear the bath robe.
When I was carrying 5 items and tried DROP ALL at the hot tub, three items were dropped, two responded "Can't do." and screen wasn't refreshed. This should have worked. I could then drop the non-dropped items independently. Similar thing happened with GET ALL.
Couldn't ENTER/GO/PUSH/PULL/MOVE/EMPTY/SWIM/DIVE/USE/TIP/TURN TUB or BATHE/WASH/CLEAN/CLEANSE/WIPE ME or GET WATER or LOOK/SEARCH/FEEL/TOUCH UNDERWATER. So how do I see what's underwater? I did solve this later, but these were the sort of things I was trying at the time.
When in wizard's hut, there's an extra object the same as the room description. That's not necessary.
Can't UNLOCK, LOCK or CLOSE the door in the wizard's hut. Rather than "Not understood." or "Doesn't work.", CLOSE DOOR should say "Already closed.", LOCK DOOR should say "Already locked." and UNLOCK DOOR should say "Need key." (or similar).
When you give hintbook to the appropriate person, response says he takes off, but he's still there.
CLIMB LADDER doesn't work. This should be equivalent to UP or DOWN, as appropriate.
COVER, PAINT and COLOUR should be synonyms for the COLOR verb, especially the first one (considering that the response says "... Orb covered...") and the last one to cater for non-Americans.
Is it really necessary to have a sign in orb storage that tells you what you already know from the room description? Perhaps if the room description was "Deep cave" or something like that, it would be okay.
Shouldn't the cave entrance, cave interior and orb storage be dark, as they would be darker than the dark forest where the lantern is needed?
LIFT, RAISE, PRISE, PRIZE and LEVER should be synonyms for PRY.
You can't DRINK WATER in locations where there's water.
"Bolt cutters" is two words as an object, but "boltcutters" (one word) when you use them.
Landed spacecraft in room desription, but crashed spaceship as object. Which is it? Room description doesn't change when spaceship/spacecraft is gone, so this would be better as "open field" or something similar.
Examining mail slot in fish room says "junkmail" (one word), but related object is "junk mail" (two words).
There are some puzzles where doing something in one location causes a change in another location without any hint that something has changed. I spent endless hours wandering backwards and forwards to see if anything had changed, using trial and error and repeating the same commands over and over again. This becomes very boring very quickly and will put players off. It certainly put me off. I've come to a dead end and can't progress until I get some hints. The hints you supplied somewhere weren't very useful.I hope these comments help you to improve the game, as it has potential and most of the puzzles are actually quite good.