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(1 edit)

The Infiltration of Citrus Fortress was a learning challenge for me. This is my first 7DRL, and while I'd love to have done something high-concept and innovative from a design point-of-view, I instead chose to try to implement a traditional RL from "scratch" to the best of my abilities as a new game developer.

Developed in C#/Unity, without the use of any external libraries, with the exception of the Dice Notation module from RogueSharp. Game logic is 99% pure C#, with Unity only used for the UI/rendering. Font is Pixel Operator by Jayvee Enaguas under the Creative Commons Zero (CC0) license.

In the end, I'm really happy with the work. The system is decently architected for expansion, making it fairly easy to add new features and content. My intention is to continue development, though I was leave this version here as-is as an artifact of the 7DRL.

Some features that made it:

  • Variety of weapons and monsters
  • Items with customizable effects
  • Decent combat system
  • Player advancement system with player option each level
  • Loot
  • Multiple levels that scale in difficulty
  • Gold
  • Inventory
  • Weapon effects (e.g. "sharpness")
  • Player/monster conditions (e.g. "bleeding")
  • Health restoration over time

And some that didn't:

  • Music/Sound
  • (Wearable) armor
  • Monster special abilities
  • Vendors, or any use for gold at all :P
  • Speed system
  • Missile weapons
  • Spells
  • Rest until healed
  • Loot scaling

That said, give me another week, and I'll get to those too! Hope you enjoy. Please leave a comment either way. Thank you!