Played it!
This one is a has a lot of big improvements from last time! The amount of enemy variance makes the experience a lot more enjoyable.
Also I love that you turn green when you eat the candy.
I have a lot of suggestions for improvements, but that's just because overall there is a lot more to talk about in this version of the game, don't take it the wrong way, this version is a big step in the right direction in my opinion. :)
So firstly, it is getting hard to tell which is background and foreground, it wasn't noticeable in the last version when you couldn't fall to your death mid level, but now that you can its become a problem.
Do you see how the darker line in the foreground lines up with the background? So does the background icing line up with the foreground, it makes it look like its not a hole but a ramp, I could tell once I was looking for it, but it got me the first few times. Also I think your going to have to have a greater difference between the background and foreground colors now.
Another thing I would like to see is some expression on the enemies, the first green jumping one in particular. Even just giving it bigger eyes with pupils and maybe some slightly angry brows would work. Up to you what kind of character you give them, lots of different things could work, a goofy expression may even suit this game better. Some of the enemies already have this, but the first green bouncing enemy felt like it lacked it in particular. I would also like some more feedback from the enemies, like a jump sound effect when you are close to them.
The floating platforms are a great idea, but they suffer a little from a problem i had with platforms in my own games. You know when you walk up to ledge and there is nothing there, and then 3 seconds later a platform slowly creeps from off the screen towards you, and you think "ohh i was meant to be on that". You might need to rig the platforms so that they are always close to the player when the player gets there. It isn't a big deal, but waiting feels like your being punished, and you just happened to get there when the platform was on the other side, feels a little annoying and breaks the momentum of the game.
I didn't realize that the double jump candy was actually a triple jump candy! Cool idea, but I found out by accident, could you tell the player that in some way? Like maybe a little "3" "2" "1" appear over your head when you jump with the power up, and a different pitch for sound effect of each? Not sure if that would work well or not, that's just what I came up with off the top of my head.
I thought of some other things while I was playing but i can't remember them all now lol. That is probably enough for now tho! :)