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The puzzles very rapidly turned into me just stocastically trying stuff.  I think there needs to be a better way to correlate what shell will do what, it's sort of too hard to remember whats going to happen and what is linked to what and will toggle which way.  The art is very cute, the fundamental idea is solid and fun, I just didn't feel like I was solving anything, because I didn't have any predictive model I was building and executing on.  Maybe I missed something, but a way to hover over the shells to see what will toggle, or a underwater view you can toggle between showing the links could make this more of a logic puzzle and less of a jiggle around the puzzle box until something changes the right way.

Thanks for the feedback, someone else mentioned something similar, we'll think about it and maybe add a special mode to the game later :)