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(1 edit)

Thank you ! :)

Yes I had trouble with the spawner system which didn't worked as expected, the opponents shoud have appear on each side of the map, so the character wouldn't be hurt like this, but I didn't have anymore time on my side to repair it.

And same reason, for the light to shine, I had the idea to put a system gauge, like an energy bar for it, where It gets empty when use it, and you would have to kill an opponent who will drop a refill for the light. So it will give appeal to kill opponent and to manage the flashlight. 

It is my second game jam, I learnt that time management is very important, I think that I put to much time in detail whereas I should have concentrated my forces on the core gameplay. So it is positive in any case, because I learnt something like this. :)

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keep it up! your work looks very promising

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Thank you for your nice comment :)