>took 3.5 hours for you to make this
>my whole demo took around 2 hours with compile time (not counting music making which I did months ago)
>fucking lol
But anyways you still don't have any music of any kind, cursor, filter, intro screen, cutscene (which is a static image with text to speech which is easy as fuck to create), boss fight, less levels, and a worse turrent.
Seriously fix the turrent since it doesn't work like how it does in the main game (turrent shoots only after 2 whole seconds and yours just acts like a normal enemy. Seriously are you making the demo worse on purpose by not changing one line of code)
I don't like the bigger bullets since it is easier to hit enemy and thus less skill.
There is no animations unlike the main game. (It just changes into one static frame which is garbage when my demo has real animations with more than one frame in each) It is soulless that enemies just plop down and there is no player death animation for bullets. You also didn't use the shooting enemies death animation or even try to emulate that which means you didn't make it that far in a short game. I think you never died to a bullet or even killed the yellow enemies since you just gave them the anime animations. Also in the main demo when you touch an enemy you immediately die. When you are hit by bullet you bleed out before you die along with enemies when bullets hit them.
you made it worse by just resetting the level when you die. The biggest thing from the gunslinger is that you have to beat it in one go and learn from your mistakes. All of the tension is gone now without that and the fun goes away as well. The game becomes very easy when you can just restart the level whenever you make a mistake. In life when you make a mistake you have to learn from it or you get fucked over. With mistakes here there is no punishment.
You also removed the feature of bullets going through enemies so you could kill multiple enemies with one shot which was a skill based mechanic so players learned to use their shots wisely and to use make the game a little faster.
There is also bugs where you can get stuck in the walls which isn't in the main game.
After playing this for around 30 minutes I realized that this is soulless garbage. You called yourself a nodev and I believe you should make your own game with your own vision. Your improvements just ruined the game and it's purpose. You used love2d which is good. If you wanted more salt you could have used unity which is the nodev engine of choice. The only improvement of yours I liked is how enemy bullets can kill other enemies but that also makes the game easier and thus more soulless.
I am happy you submitted something other than being a retarded nodev for once but next time please make your own game. You seem to be new in game dev and you only made one real game with love2d. I wanted to try it out but it won't boot with the win64 version so I don't know. Too lazy to install love2d again.
It's a 4/10 overall but if I have to compare to the content in the demo you cloned it is a 0/10. Worse in every single way to the main demo. It would have been better if you tried to clone some actual shit from the game that is good other than making a chink clone.