thanks for the feedback, maybe some of the skills ended up being unbalanced (I imagine that the dash that causes damage and makes you unviable and the shadow vortex with area damage mainly) due to the time limitation we ended up not being able to revise the initial difficulty balance ( the fact that we played for 2 days for testing also made us really good at dealing with enemies and this may have damaged the balance) however we plan to improve this calmly in future updates