Thanks, I loved the gameplay
Rudieri
Creator of
Recent community posts
This game is SUPER FUN, and it's really well done, congratulations. I had a bug with the Bots and one of them just stopped working once, but didn't find other problems besides that, maybe adding a different movement would me great to improve the gameplay, like a dash or any other thing that can give you a way to regain control os your player position in some occasions.
Thanks for the feedback, we are very happy with your compliments. As for the difficulty of the game, we are aware that it ended up being exaggerated, with the submission deadline ending, we were unable to test the proper chest and the enemies ended up with many life points... how much the speed of the enemies it varies according to the type of enemy, in some cases being intentionally greater so that the player concentrates on dodging his tackles (After the tackle the acceleration time leaves the enemies exposed). We hope you will start playing again sometime after the review of the difficulty (which is being made) that will be posted after the voting closes.
Good design, the game is a little difficult, but I liked. The proposal of the two characters is great, they just need to be more balanced in my opinion.
if you wanna try my game: https://itch.io/jam/lux-jam/rate/584081
The art is amazing, the game play work very well, i definitely want more of this
If you want to check my game: https://itch.io/jam/lux-jam/rate/584081
I love'd the art style, tha phases are fun and whith a good dificult, and most important, the gameplay is soo POLISHED, i love't
If you want to check my game: https://itch.io/jam/lux-jam/rate/584081
I try to play at least the most popular ones, but I can't beat all the games, I see that there are exelents games that were kind of "forgotten" in the ranking, sad :/
if you want to check: https://itch.io/jam/lux-jam/rate/584081
Hey guys, this was my first game jam too, if you wanna check: https://itch.io/jam/lux-jam/rate/584081
Thanks for the feedback, due to the time limitation we ended up not being able to revise the initial difficulty balance ( the fact that we played for 2 days for testing also made us really good at dealing with enemies and this may have damaged the balance) however we plan to improve this calmly in future updates, improving de level designs okln the rooms and changing the number of enemies
thanks for the feedback, maybe some of the skills ended up being unbalanced (I imagine that the dash that causes damage and makes you unviable and the shadow vortex with area damage mainly) due to the time limitation we ended up not being able to revise the initial difficulty balance ( the fact that we played for 2 days for testing also made us really good at dealing with enemies and this may have damaged the balance) however we plan to improve this calmly in future updates