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Thanks for the feedback and for your words!!

The platform of the “exit portal” is not a Jumpthru platform (I did it on purpose). But I forgot to deactivate the option “Grab the ledge” of GDevelop platform options, so it can be possible to “double jump” at the edge of the exit border… ^^!

hah, but I thought it was necessary

(2 edits)

Heheh, I understand… This is how the third level was made visually (GDevelop 5). The “Exit Portal” collider is small, so it needs a platform if the player don´t touch it in the jump (is the same in all the levels). The level design it´s really simple, only has 5-6 components. And… I don´t have much experience in programming, so, maybe there are some errors, but for me, it worked well ^^!