I think this is a cool concept and solid implementation. I like the emergent Sokoban-style stuff that can happen as you're trying to push boxes out of the way. The flavor text adds humanity, and urgency. When I first opened the game and saw the "helpless citizens" calling for help, I actually felt a little panic. "I don't know what any of this does," I said aloud to the citizens, attempting haplessly to (G)rab my water gun. The interface started to make sense very quickly. The game scales in difficulty well, so level 3 really feels like a new problem. Sometimes citizens burn to death even before I can get to the building, so maybe future versions could have a set minimum distance between citizens and starting flames. I tried to chop all the pyros, but they just keep coming! What is their deal?
Thanks for the game!