Player [ Create ] code
/// @description Set Player variables vsp = 0; // Vertical Speed hsp = 0; // Horizontal Speed grv = 0.3; // Gravity walksp = 4; // Walk Speed jumpsp = 9; // Jump Speed
Player [ STEP ] code for basic gravity and LEFT<>RIGHT movement
/// @description Player Collision with walls // Assign direction variables key_left = keyboard_check(ord("A")); key_right = keyboard_check(ord("D")); key_jump = keyboard_check_pressed(vk_space); // Moving var _move = key_right - key_left ; hsp = _move * walksp; vsp = vsp + grv; // Horizontal Collision if (place_meeting(x+hsp, y, oWall)) { while (!place_meeting(x+sign(hsp),y,oWall)) { x = x + sign(hsp); } hsp = 0; } x = x + hsp; // Vertical Collision if (place_meeting(x, y+vsp, oWall)) { while (!place_meeting(x,y+sign(vsp),oWall)) { y = y + sign(vsp); } vsp = 0; } y = y + vsp;