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(1 edit)

Final code for Player [ Step ]   Walk + Jump Animations

/// @description Player Collision with walls
// Assign direction variables
key_left = keyboard_check(ord("A"));
key_right = keyboard_check(ord("D"));
key_jump = keyboard_check_pressed(vk_space);
// Moving
var _move = key_right - key_left ;
hsp = _move * walksp;
vsp = vsp + grv;
// Jumping
if (place_meeting(x,y+1,oWall)) && (key_jump)
{
    vsp = -jumpsp;    
}
// Horizontal  Collision  ( Moving Left <> Right )
if (place_meeting(x+hsp, y, oWall))
   {
   while (!place_meeting(x+sign(hsp),y,oWall))
       {
           x = x + sign(hsp);
       }
       hsp = 0;
   }
x = x + hsp;
   
// Vertical Collision   ( Falling for Jumping )
if (place_meeting(x, y+vsp, oWall))
   {
   while (!place_meeting(x,y+sign(vsp),oWall))
       {
           y = y + sign(vsp);
       }
       vsp = 0;
   }
y = y + vsp;
   
// Animation
if (!place_meeting(x,y+1,oWall))
    {
        sprite_index = sPlayerA;
        image_speed = 0;
        if (vsp > 0) image_index=1; else image_index=0;
    }
    else
    {
        image_speed =1;
        if (hsp == 0)
        {
            sprite_index = sPlayer;    
            
        }
        else
        {
            sprite_index = sPlayerR;
        }
    }
if (hsp !=0 ) image_xscale = sign(hsp);