Final code for Player [ Step ] Walk + Jump Animations
/// @description Player Collision with walls // Assign direction variables key_left = keyboard_check(ord("A")); key_right = keyboard_check(ord("D")); key_jump = keyboard_check_pressed(vk_space); // Moving var _move = key_right - key_left ; hsp = _move * walksp; vsp = vsp + grv; // Jumping if (place_meeting(x,y+1,oWall)) && (key_jump) { vsp = -jumpsp; } // Horizontal Collision ( Moving Left <> Right ) if (place_meeting(x+hsp, y, oWall)) { while (!place_meeting(x+sign(hsp),y,oWall)) { x = x + sign(hsp); } hsp = 0; } x = x + hsp; // Vertical Collision ( Falling for Jumping ) if (place_meeting(x, y+vsp, oWall)) { while (!place_meeting(x,y+sign(vsp),oWall)) { y = y + sign(vsp); } vsp = 0; } y = y + vsp; // Animation if (!place_meeting(x,y+1,oWall)) { sprite_index = sPlayerA; image_speed = 0; if (vsp > 0) image_index=1; else image_index=0; } else { image_speed =1; if (hsp == 0) { sprite_index = sPlayer; } else { sprite_index = sPlayerR; } } if (hsp !=0 ) image_xscale = sign(hsp);