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Hmm, Alphaman was developed with a specificly compiled version of Godot 3.1.1 with GodotSteam by Gramps.  If you're using a non-GodotSteam version, it's definitely not going to work.

This is the Add on in question:  https://github.com/GodotSteam/GodotSteam

Though, I'm not sure if you can find the original compile for it there.  You should just use the version of Godot(Steam) that comes with the download.  Hopefully I'm understanding your issue correctly.

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The way we make the GoDot games run is through using a runtime that portmaster has. The bash script calls for it and it's played through it. So that's why I need the files that are being talked about in the log I posted earlier to be either removed/edited. I have a guy in PortMaster who's pretty handy, and he can maybe get it to work. You okay with us going Into GoDot 3.1.1 engine and editing a few thing's for the PCK? We would just have a patch applied from the purchased PCK That would add/remove what's needed. So your game would still need to be purchased. 

I don't mind at all.  Godot is open source as it is so you can manipulate it as you will.  And if my game(s) ever don't work for someone for any reason, I don't mind what anyone does to get it to work.  I live by the spirit of the law rather than the letter

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okay. so it looks like he can do it. but he would need the source code. so either you could email me that, OR if you wanted to just try to make a version that uses regular godot engine, and not this one where the entire gdscript is redone, that would work too. unusual.paladin@gmail.com

can you send me the source code?

Yeah, sure.  I'll probably open source it one day anyways along with When It Hits the Fan, so I'm not particularly attached to it.

SavedData.gd - https://pastebin.com/maDe5TNL - Yes, I know it has the password for the save file; No, I don't care if hack their own local save files
AudioManager.gd - https://pastebin.com/bkq7YzWR
LogoScreen.gd - https://pastebin.com/p2X7jYG0

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very awesome! This will be so neat! I'll let you know when things get rolling!

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ill tell ya, i really would absolutely love to put your game onto PortMaster. But there's something going on with your game i haven't run into yet. my friend who could maybe do something with your source code is busy right now and doesn't have much time to look into it. looking at your game in 3,1 engine, things seem a bit different that's for sure. I opened the engine and said i was missing dependencies and had an option to "fix dependencies" on LogoScreen. But i couldn't understand what it was meaning. But i have purchased your game, not only on Steam, but here as well. so if you can somehow go through your PCK, and remove anything and EVERYTHING that has to do with steam, i can probably get it to run. that way i can make a patch that when people buy your game and move the original pck  into the folder, the patch will remove everything that was edited out in the pck you give me and will allow it to run on these Linux handhelds. its just a little out of my wheelhouse the way you put this game together, and i'm at a bit of a loss on what i would have to do. maybe even try to simplify the game as much as possible, and make the structure close to something like a GoDot game "Blood-X-Thirsty" form Steam. That game worked right out of download, no issues whatsoever. drag and drop. I often have to edit a few things with input mapping, or change res:// to user:// in gdscript or other small changes. But with yours, i just don't know what is going on. haha.

if you wanna take a little bit of time to help me, help you, get this new pck created and exported, having your game on PortMaster exposes it to a TON of people who will see the game and will have to buy your game to play it. But the ability to play it on their Linux handhelds is a driving force for purchasing games you otherwise never would have even known about, let alone purchased. So, get back to me. my email is unusual.paladin@gmail.com if you want to send me a pck you think might work. I've had many many devs send me edited game files to allow their game to work on PortMaster and hopefully, we can get your on there too with a little luck!!!


Or maybve it would be as simple as you taking your games resources, adding them to a normal Godot 3.1 Engine, and exporting it. Although, that seems like something that might not even be possible. but if it is, that would probably fix most if  not all the issues. Your game is so cool man, id love to see it working!

Okay, I think I may be dumb, but I found a note in my Godot versions folder called "WHICH VERSION" that says "Alphaman is currently using Godot 3.2.3 64-bit."  So... try again with that version?

If this doesn't work, I'll have to find some time to make it more accessible with a non-steam executable or something.

Okay, I went through and edited out all of the Steam related code I could find and recompiled it for Godot 3.2.3 stable.  It should be available as a separate download for people who have bought the game already and the version in game should show 1.0.9.  (Also fixed a bug related to holy water shot that might be present in other versions).  Let me know how it goes!

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AWESOME. WILL DOWNLOAD THIS TODAY

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YOMIC!!!!!!! IT WORKS DUDE! Do you own a Linux Handheld with Portmaster on it? Also, can you change the download title for people who buy your game off itch from Alphaman Steamless to Alphaman PortMaster? ill test your game on all reauired CFWs and PR it to the github. But having the name be PortMaster will make it easier for people to get it. Keep the PCK as Alphaman though thats fine.

let me know if you have a handheld. i can send you the portfolder and .sh file to launch it

I re-uploaded it with the name "Alphaman PortMaster (no steam) (linux) 1.0.9.zip"  Hope that helps.  The only Linux device I have right now is a SteamDeck and a raspberry pi 2.  Let me know if you need anything else.  Sorry for the delay in posting too, I need to set up e-mail notifications for messages on itch...

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You're totally fine! I really appreciate you helping get this to this point. It works great! I got your Port merged to the main GutHub. You'll see it on the website anyway. I'll send you a reminder and a link when it does happen though,  just because!

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also, believe it or not, they need the WINDOWS version. Not Linux. So if you want to to rename JUST the windows one, with "PortMaster" that's probably best. 

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so I tested this on all Custom Firmwares and it runs perfectly! You did an amazing job! I would like to test Knulli. Which I don't have, but I'll give it a few days.and see if someone else can for me